May 14, 2022
I commissioned The Longest Whistlegraph Ever (so far), a composition by Whistlegraph which debuted in New York as a live performance at the New Museum on May 14, 2022.
Whistlegraphs are audio-visual digital artworks performed manually by drawing and singing. Every whistlegraph results in a poetic image through the performance of a reproducible score.
Video of a subsequent performance, recorded in Ashland, Oregon, was later published online alongside materials from the composition process, including manuscripts, recordings, and a full graphic score. In addition, I worked with Whistlegraph to administer online workshops for kids, where participants learned about computer software and art history while creating their own artistic compositions. Reflections and documentation from these workshops are viewable on Rhizome.
Alex Freundlich, Camille Klein, and Jeffrey Scudder draw, sing, and make videos together as Whistlegraph. Since forming the group in 2020, they regularly share their work on their TikTok account, @whistlegraph, where they have over two million followers. Over the past few years, they have honed a distinctive style and practice that speaks to embodied cognition, art education, and experimental composition for live performance.
September 10, 2021
With Michael Connor, I co-curated Shirley Sound, an interactive audiovisual installation by Ryan C. Clarke which will premiere at Boiler Room Festival on September 10, 2021 at the Knockdown Center in New York.
Shirley Sound considers what is lost in Black music as a result of its digitization and compression. Using a crossfader, listeners may alternate between, one one channel, uncompressed Black sound spanning 100 years; and on the other, the audio that is removed from these tracks when they are compressed using the MPEG-1 Audio Layer III (MP3) codec. Produced using the acoustic methodology of the late Ryan Patrick McGuire, Ph.D., the latter channel allows the listener to hear, in a sense, what the MP3 erases.
Read more on the Rhizome blog.
August 30, 2021
I will be serving as a Mentor-in-Residence for NEW INC's 2021-22 Art & Code track, a collaboration between Rhizome and NEW INC, now in its second year. I'll be facilitating monthly meetings, conducting studio visits, and facilitating a presentation of work by track members at the end of the residency period.
NEW INC is the first museum-led cultural incubator, which supports a diverse range of creative practitioners with a values-driven program and safe space for gathering and developing creative projects and businesses. The Art & Code track is a space for artists, designers, researchers, and technologists to redefine the artistic landscape through internet-based practice.
Read more about the impressive cohort on the Rhizome blog!
August 2, 2021
I interviewed prolific digital painter Katherine Frazer. We spoke about productivity software, ikebana, and her artistic process.
January 31, 2018
I have two texts published in Rhizome's The Art Happens Here: Net Art Anthology. The 435-page catalogue accompanies the exhibition The Art Happens Here: Net Art's Archival Poetics, on view at the New Museum through May 26, 2019.
You can buy copies on Rhizome's webstore and in person at the New Museum.
April 24, 2018
For the past two weeks I’ve been ruling centuries of kingdoms in Reigns: Her Majesty, reincarnated as queen in perpetuum. The iOS game succeeds its king-centric predecessor, Reigns, in which the player makes choices to advance the narrative by swiping left or right on cards, as in Tinder. Reigns: Her Majesty is not simply a version of the original game with an almighty female head of state, but is instead a complex examination of the contradictory obligations and impossible choices for a woman in (proximity to) power.
November 30, 2017
I interviewed Ryan Kuo, one of my favorite artists working today. We spoke about filing files, diagramming family dynamics in the Mac interface, and publishing content in a medium that can only frame it incorrectly.
July 17, 2017
I interviewed Angela Washko about her art practice and ongoing projects challenging misogyny in both virtual and IRL gaming cultures. In particular, we discussed her most recent project The Game: The Game, a choose-your-own-adventure style video game in which a player navigates a female protagonist through a bar attempting to meet a friend. In order to advance, the player must interact with pick-up artists blocking her way and deploying the manipulative strategies that gained them notoriety. I asked Washko about her frustrating experiences interacting with the pick-up community, developing counter-strategies for game, and how we, as women, can treat the well-being of these men as a feminist issue while practicing self-preservation.
June 5, 2017
I co-authored an essay with Son Kit to accompany the presentation of Samsung by Young-hae Chang Heavy Industries in Rhizome's Net Art Anthology. We discuss globalization, South Korean corporate culture, and the complex nature of Samsung—its existence not only as an economic entity but also as an emotional phantom, reaching its incorporeal fingers into relationships, daydreams, and fantasies.