Celine Wong Katzman

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Rhizome Presents: CyberPowWow

December 10, 2022

With scholar Mikhel Proulx, I co-organized Rhizome Presents: CyberPowWow, the first major U.S. museum exhibition of CyberPowWow which opened on December 10, 2022 at the New Museum.

Rhizome Presents: CyberPowWow is a restaging of one of the first major online exhibitions, a project that was first launched in 1997 by Nation to Nation, a First Nations artist collective co-founded by Skawennati, Ryan Rice, and Eric Robertson. Described as "an Aboriginally determined territory in cyberspace," CyberPowWow presented works by Indigenous artists—sometimes in dialogue with settler artists. This presentation takes place at the New Museum in New York City, which sits on unceded Indigenous land, specifically the homeland of the Lenape peoples.

CyberPowWow took place from 1997-2004 in a graphical chat software called The Palace, on the web, and in more than twenty cultural centers internationally. At these "Gathering Sites," community members convened together to eat, talk, and to have some of their first experiences of the internet.

To experience CyberPowWow, a viewer would dress their digital avatar according to their whim to traverse and interact within vibrant and multifaceted, artist-made virtual rooms. These environments, representing an expansive range of artist styles, collectively express, from a distinctly Indigenous perspective, a familiar excitement for possibilities of connection on the early internet. Recurring themes include self-portraiture, archival photography, geographical maps, and natural landscapes. These leitmotifs transpired through technological, artistic, and semantic identities of the exhibition curators and participating artists. The uniqueness of the overall aesthetic and collection of innovative, intimate artworks mark CyberPowWow as a landmark exhibition in the history of net art.

Rhizome Presents: CyberPowWow utilizes legacy computer environments to display restored versions of the four roughly biennial exhibitions as well as ephemera from the Indigenous Art Archive, video documentation of the works, and a remake of the CyberPowWow logo illustration. In the spirit of CyberPowWow's in-person community gatherings of that time, the freshly restored versions are shown alongside potted plants, with food and drink to share as we experience CyberPowWow together again. Today, CyberPowWow is ripe for reconsideration as an early example of Skawennati and her collaborators' vision for an Indigenous future.

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Photos by Cameron Kelly McCleod

The Longest Whistlegraph Ever (so far)

May 14, 2022

I commissioned The Longest Whistlegraph Ever (so far), a composition by the artist collective Whistlegraph, which debuted in New York as a live performance at the New Museum on May 14, 2022.

Whistlegraphs are audio-visual digital artworks performed manually by drawing and singing. Every whistlegraph results in a poetic image through the performance of a reproducible score.



Video of a subsequent performance, recorded in Ashland, Oregon, was published online alongside materials from the composition process, including manuscripts, recordings, and a full graphic score. In addition, I worked with Whistlegraph to develop and administer online workshops for kids, where participants learned about computer software and art history while creating their own artistic compositions. Reflections and documentation from these workshops are viewable on Rhizome.

Alex Freundlich, Camille Klein, and Jeffrey Scudder draw, sing, and make videos together as Whistlegraph. Since forming the group in 2020, they regularly share their work on their TikTok account, @whistlegraph, where they have over two million followers. Over the past few years, they have honed a distinctive style and practice that speaks to embodied cognition, art education, and experimental composition for live performance.

Wet Networks

October 30, 2021–January 30, 2022

I curated Wet Networks, a group exhibition installed alongside the Queens Museum’s long-term exhibition of The Relief Map of New York City’s Water Supply System, and presented in partnership with Rhizome and CycleX. The exhibition features artifacts and commissioned projects from Geek Camp 2021: Neversink Never Ever, the first of artist Shu Lea Cheang’s annual “Geek Camp” convenings at CycleX, an experimental farm and cultural center located in what is today known as the town of Andes, New York. I chose artists whose practices resonated with the context of the watershed to take part in the camp at CycleX, located just a few miles uphill from where the East Branch of the Delaware River feeds the Pepacton reservoir. Tecumseh Ceaser, Nabil Hassein, Melanie Hoff, Christopher Lin, Jan Mun, and TJ Shin responded to Cheang’s prompts to walk the trails, consider the ebbs and flows of the reservoir, and engage waves as carriers to recall buried, bittersweet sentiments of displacement and relocation. They were joined by Erwin A. Karl, mycologist and Evan T. Pritchard, Founder of the Center for Algonquin Culture. Together their reflections and offerings illuminate the relationships between new technologies and traditional ways of knowing, the challenges of collective care, and how land and water shape and are shaped by one another and us.

Photos by Dario Lasagni.

Shirley Sound

September 10, 2021

With Michael Connor, I co-curated Shirley Sound, an interactive audiovisual installation by Ryan C. Clarke which will premiere at Boiler Room Festival on September 10, 2021 at the Knockdown Center in New York.

Shirley Sound considers what is lost in Black music as a result of its digitization and compression. Using a crossfader, listeners may alternate between, one one channel, uncompressed Black sound spanning 100 years; and on the other, the audio that is removed from these tracks when they are compressed using the MPEG-1 Audio Layer III (MP3) codec. Produced using the acoustic methodology of the late Ryan Patrick McGuire, Ph.D., the latter channel allows the listener to hear, in a sense, what the MP3 erases.

Read more on the Rhizome blog.

NEW INC Mentor-in-Residence

August 30, 2021

I will be serving as a Mentor-in-Residence for NEW INC's 2021-22 Art & Code track, a collaboration between Rhizome and NEW INC, now in its second year. I'll be facilitating monthly meetings, conducting studio visits, and facilitating a presentation of work by track members at the end of the residency period.

NEW INC is the first museum-led cultural incubator, which supports a diverse range of creative practitioners with a values-driven program and safe space for gathering and developing creative projects and businesses. The Art & Code track is a space for artists, designers, researchers, and technologists to redefine the artistic landscape through internet-based practice.

Read more about the impressive cohort on the Rhizome blog!

Artist Profile: Katherine Frazer

August 2, 2021

I interviewed prolific digital painter Katherine Frazer. We spoke about productivity software, ikebana, and her artistic process.

Read it on Rhizome.

The Art Happens Here:
Net Art Anthology Book

January 31, 2018

I have two texts published in Rhizome's The Art Happens Here: Net Art Anthology. The 435-page catalogue accompanies the exhibition The Art Happens Here: Net Art's Archival Poetics, on view at the New Museum through May 26, 2019.

You can buy copies on Rhizome's webstore and in person at the New Museum.

Reigns: Her Majesty

April 24, 2018

For the past two weeks I’ve been ruling centuries of kingdoms in Reigns: Her Majesty, reincarnated as queen in perpetuum. The iOS game succeeds its king-centric predecessor, Reigns, in which the player makes choices to advance the narrative by swiping left or right on cards, as in Tinder. Reigns: Her Majesty is not simply a version of the original game with an almighty female head of state, but is instead a complex examination of the contradictory obligations and impossible choices for a woman in (proximity to) power.

Read it on Rhizome.

Artist Profile: Ryan Kuo

November 30, 2017

I interviewed Ryan Kuo, one of my favorite artists working today. We spoke about filing files, diagramming family dynamics in the Mac interface, and publishing content in a medium that can only frame it incorrectly.

Read it on Rhizome.

Artist Profile: Angela Washko

July 17, 2017

I interviewed Angela Washko about her art practice and ongoing projects challenging misogyny in both virtual and IRL gaming cultures. In particular, we discussed her most recent project The Game: The Game, a choose-your-own-adventure style video game in which a player navigates a female protagonist through a bar attempting to meet a friend. In order to advance, the player must interact with pick-up artists blocking her way and deploying the manipulative strategies that gained them notoriety. I asked Washko about her frustrating experiences interacting with the pick-up community, developing counter-strategies for game, and how we, as women, can treat the well-being of these men as a feminist issue while practicing self-preservation.

Read it on Rhizome.

The Republic of Samsung

June 5, 2017

I co-authored an essay with Son Kit to accompany the presentation of Samsung by Young-hae Chang Heavy Industries in Rhizome's Net Art Anthology. We discuss globalization, South Korean corporate culture, and the complex nature of Samsung—its existence not only as an economic entity but also as an emotional phantom, reaching its incorporeal fingers into relationships, daydreams, and fantasies.

Read it on Rhizome.